Table of Contents
Buddleia
Network data file: contestant 35586
Name: Buddleia
Age: 30
Origin: UK
Duration: S2 (5 years)
Gender: F
Race: H (?J)
Height: 172cm (5'8“)
Build: Solid
Eyes: Brown
Hair: Brown
File photos:
Distinguishing features:
1. Short-sighted when humanoid. Wears spectacles.
2. 2 tattoos on left bicep: hummingbird, tiger.
Improbable features:
None visible.
Improbable abilities:
1. Analysis and manipulation of matter at a microscopic to atomic level.
2. Self-teleportation, one-directional.
Known pets:
Kittybike, “Thunder”. M, black fur, yellow eyes.
Affiliation:
1. ICEE: Member Officer Leader.
2. KIND: Founder.
Introduction / appearance
Buddleia appears very ordinary. She was living an ordinary life, and after a certain amount of upheaval and readjustment, is still a very normal and sensible person most of the time. After the initial few months of wildly fluctuating forms, she has settled down to (mostly) steadily human-shaped. (Occasionally kittymorph, and very rarely midget and zombie.)
Sometimes shy and socially inept, she's nevertheless very affectionate and caring. She loves her friends, and likes to meet new people and make more friends. Usually polite and thoughtful, offering friendly help to anyone. As a human, typically quiet, calm and sensible; as a kittymorph, more playful, less serious, more active and tactile.
Initially heavily built, she is now decently fit and strong after five years running around the Island, swimming, climbing trees and up the mountain, building, and fighting the various monsters who attack you on an afternoon stroll.
She wears ordinary, practical clothes. Some of Sheila's armour when out of the house, and usually boots, trousers and a T-shirt, plus a coat and beanie when mountain-hiking. Her clan badge is typically clipped to a well-armed bandolier, and her backpack usually bulges with various useful supplies:
- A small tarpaulin, a blanket, a towel, and a few handkerchiefs 4)
- eBoy's supplies, Medkits, and food (in old medkit bags) 5)
- Notepads and pens 6)
- Fliers for rookies: the Rookie Advisory, the New Characters and Advanced Roleplaying guides, the Colours palette, the Reference Collection, a guide to Places, and, of course, the Land Registry.
- Random stuff! 8)
History
On the Island
Start
Buddleia arrived on the Island just after Christmas '09, and spent a while finding her feet before making friends and finally joining a clan, ICEE. Despite initial shyness, she has spent a lot of time and had a lot of laughs being silly and cuddly and chatty with her new friends.
DK changes
She's been every race in the Museum and a couple more besides, with most Drive-changes depending on recent events - her feelings and friendships, particularly. Most commonly cuddly Kittymorph or cheerful Human, with a few strange episodes of pure cat, frogmorph, Robot in need of reprogramming, as well as the traditional angry Midget, confused Mutant and slow Zombie.
Joker
Joker is the most fun: no glowing eyes or flashy tricks, but a wonderful new sense and ability - she can “see” and manipulate on the micro to nano scale. Cells, molecules, atoms, even electrons: everything is a beautiful intricate pattern to explore and reshape, making and fixing. Stripping wood for a carbon lattice made diamond, extensive cell-shoving split and reformed a leaf blade, squeezing air lets her write in scorch-marks, and punching a lump of metal made it glowing hot. You draw (the molecular structure of) it, she can make it, as long as she can gather the components.
She eventually managed a few short-range teleports, too, mostly controlled.
It's slow, and exhausting; but beautiful, fascinating, and useful.
Friendships
Buddleia counts lots of people as her friends! She loves chatting and playing with practically everyone, and enjoys meeting new people.
Sadly, nearly all of her close friends have either caught the dreaded Fourth Wall Narcolepsy, or drifted away. 9)
Buddleia defaults to asexual. 10) She dated Sloth briefly, and is currently involved with Laurence.
Founding a clan
After having fun with and helping her friends in ICEE build up to a full-size clan with a full-size buff, KIND was founded to help and have fun with even more people!
So far it's pretty quiet. 11) But the buffs are maxed out, and the tower 12) is lovely; we have a full kitchen and bar, beautiful gardens, an adventure playground, and plenty of beds. All welcome: come and visit and play at [14,8], the crossroads between NH/IC/KT!
House
Her house was smashed in the Cataclysm, and again in the Changeover, but is now mostly rebuilt to its full glory! Feel free to explore, visit or nap; or get some food, pick some fruit, borrow a book, have a swim, admire the views etc. It's at [19,6], just inland of that little bay near the southeast corner of the Island.
Gifts, trades, and items of significance
Note: most of these stay at home. 13)
- Her notebooks! All the Land Registry data, her Factory maps, statistics, and lots of notes and random scribbles and doodles.
- A blue marble from Maria 16)
- A crystal amulet 17)
- A jar of Micha's Special Hooch, a few boxes of Lumberjack Leaves from Carter 24) and a perpetual tray of brownies from thewonderllama
Interests
A lifelong interest in patterns developed into a passion for statistics and cartography; logging Improbabombs, mapping the Factory, compiling the Land Registry of the Island's houses, and indeed mapping the layouts of some of the dwellings themselves. Exploring is fun.
At home, and in quiet times, she enjoys gardening, cooking, reading and other homely pursuits. She likes to make and share tea and cakes. She frequently hums and sings 25) to herself, though is rather quiet apart from that. Like many Islanders, she enjoys tinkering; a technical background, some experience as a robot, the glories of the Scrapyard and the magic of Suzie's kits (along with patient persistence) has given her a fair array of simple-but-practical household machines.
She's also loved learning all her life, everything from natural history to first-aid, biochemistry to languages: a random, varied selection, some of it even useful, even here.
Before the Island
Before being drafted, she was training to do radiation protection - physics, X-ray machines and little monitoring gadgets - and living in Birmingham, UK, with two friends, three cats and a hamster.
Buddleia is not her original name.26) But most people go by strange handles, here. The gate guard told her that there was already somebody here with her name, and she had to chose another - so, with the alarming rustling in the bushes approaching nearer, she panicked and blurted out the name of her favourite flower.
Ah well. Butterfly bushes are nice. As well as lovely flowers, they have strong roots and are quite hard to kill. Not too bad an omen.
Stories
Buddleia has played with many people and had a lot of fun here in four years! Most of her stories and scenes are not on the Enquirer - and most of those that are are from times she wandered through someone else's story 27).
Some scenes are on GoogleDocs, and many were Exported to Html back in the good old days when it was possible. They lurk in a labyrinthine filing system, perhaps some day to be rescued, organised, and put on display as a coherent storyline.
The few scenes which are on the Enquirer:
- A carnival 28): the Skronkys' revolving restaurant
- Collecting a spill and reading telegrams for Calliaphone
- Some really terrible (hers, not theirs) acting with Johnson, Matthew and Talon
- A game of Top Trumps with Unfairlady and Calliaphone
- Involved in a Heroic Rescue from Durance Vile, with Syd Lexic, Ari, Calliaphone, Carter, and Wongo
A selection of the scenes on Google Documents (external links):
- Invisible recursive basket with Omega, Unfairlady, Shi and Johnson
- Trading in the Warehouse with Ebenezer
- Defending Cyber City with Ebenezer, Marly, Ochris and Black Rabbit
- Involved in some of Arthur Masefield's “Tracking the Wild Marly” story arc: 29)
- Soup and Pants: discussions and introductions
- Elephantus Ex Machina: arrival at the Warehouse, part one
- Marly is found!: at the Warehouse, part two
- Aftermath: recovery: warming up at Sloth's Sauna
- Recovery part 2: hot stew and a Marlybaath
- A midget on stilts (solo scene)
- Exploring the southeastern cliffs (solo scene)
- RP Whistle's Benefits Party with lots and lots of people
- Couch Fort Picnic in the Bingo Hall, with a chaos of GERMans
- Fliers for the info desk (solo scene)
- Tidying the Warehouse (solo scene)
- A quiet pint with Carter and Felix Astivio
- Scrap-hunting in Cyber City with Matthew
- Gardening (solo scene)
- Tea under siege with Laurence30)
- Blackcurrant ice cream (solo scene)
- Cards and Trains (solo scene)
- Bags and names with Omeahse Hamlon, Shi, Colin Vee
- On monsters and good things with Soli
- Sand (solo scene)
- Ice Rink (solo scene)
- Garlic and questions with Ada and Micha
- Landslide: not a mountain rescue team for Oscar Charles
- She won't play with the Jokers
- Bonfire, tea and revelations with Snow Gray, Calibisto and Laurence
- Company with Wallace
- Gumption with Claude