Clan QQQ is a small, secretive, fairly minor guild1)2) hardly worth mentioning at all, occasionally seen running through cities at high rates of speed3), making nonsense comments to one another 4), and generally wearing ill-fitting clothes in public.
That Annoying Epaphus founded QQQ and rules it with an iron thumb. Not the whole fist - just the thumb. He keeps a tank of carp behind his desk and has been known to deal with dissent about the clan's ranks by slapping the dissenters repeatedly about the face and neck with a live carp. 15) 16)
Major campaigns for the clan included:
Investigation into the Groups other activities reveals the Erection27) of a hidden shrine deep in the mountains near Cyber City. 28) However, not to be outdone by other Clans' monstrously amazing buildings 29), QQQ has begun work on an Embassy just south of IC, to play host to any other clan who wishes representation.
Clan membership is open to pretty much anyone, even Jokers. I mean, these people obviously have have very little few standards.30)31)32) But they do have strong clan buffs.
Like many other clans though, the QQQ clan has a policy for booting members out of the clan for those members who haven't been that active. If a valid reason is given then the only thing members would have to watch out is if they become too inactive and their characters get deleted. For new members, we give roughly 50 days of inactivity and then you're out the door. For everyone else, you would get a warning around the 50 day point and then will be kicked out if there is no more space in the clan and they still are active.