Color codes are used everywhere on Improbable Island. If you want to get that perfect color for that special occasion, then you've come to the right place.
For reference, the list mostly in alphabetical order.
The columns of BOLD CAPITAL LETTERS represent where the tag is usable - Commentary, Bios, Dwelling Exterior, Dwelling Interior.
In addition, keep in mind that you can change your default color in the chats and in the Jungle/Quests permanently by employing /chatcol [color code here, no gravemark] and /talkcol [color code here, no gravemark] commands, respectively, in any chat box.
See also https://www.improbableisland.com/writingtool.php1) and https://improbableisland.com/tools_autocolour.php2)
Character | Sample | Name | Hex Value | Chat? | Bio? | Ext? | Int? | Comments/Notes |
---|---|---|---|---|---|---|---|---|
` | ` | grave | Y | Y | Y | Y | When not used as part of a valid code, ` shows up as a standard grave mark (`) in commentary. 3) Typing two graves in a row will display a literal grave as well. Typing an additional ` in front of a full color code4) allows you to show the color code instead of using it, to show newer players how to use color in chat. | |
,, | ` | double comma | - | Y | Y | Y | Y | The double comma works exactly the same as a grave mark (`). In fact, the system is replacing “,,” with “`”. Designed to assist those on mobile and can't seem to find a grave mark on their phone. |
`0 | Y | Y | Y | Y | This tag will end the last color used. Use this if you've changed the color and want to go back to default. This will work in rollovers, bios, places and commentary.5) | |||
`1 | colDkBlue | #000040 | Y | Y | Y | Y | ||
`2 | colDkGreen | #004300 | Y | Y | Y | Y | ||
`3 | colDkCyan | #006060 | Y | Y | Y | Y | ||
`4 | colDkRed | #500000 | Y | Y | Y | Y | ||
`5 | colDkMagenta | #600060 | Y | Y | Y | Y | ||
`6 | colDkYellow | #60630e | Y | Y | Y | Y | ||
`7 | colDkWhite | #303030 | Y | Y | Y | Y | ||
`8 | colBrightRed | #800010 | Y | Y | Y | Y | `8 and `* were added when CMJ did his Rusty-Ass HorrorVan fund thing. | |
`~ | colBlack | #000000 | Y | Y | Y | Y | ||
`! | colLtBlue | #000060 | Y | Y | Y | Y | ||
`@ | colLtGreen | #007100 | Y | Y | Y | Y | ||
`# | colLtCyan | #008080 | Y | Y | Y | Y | Nickname: “Newbie Blue” | |
`$ | colLtRed | #900000 | Y | Y | Y | Y | Nickname: “Watcher Red” | |
`% | colLtMagenta | #950095 | Y | Y | Y | Y | ||
`^ | colLtYellow | #888d0b | Y | Y | Y | Y | ||
`& | colLtWhite | #505050 | Y | Y | Y | Y | ||
`* | colBrightOrangeRed | #a00500 | Y | Y | Y | Y | `8 and `* were added when CMJ did his Rusty-Ass HorrorVan fund thing. | |
`) | colLtBlack | #222222 | Y | Y | Y | Y | ||
`d | colDkBrightYellow | #FFFF00 | Y | Y | Y | Y | `d and `D were added by CavemanJoe on 2018-03-15 Nickname: “Dandelion Yellow”. | |
`D | colLtBrightYellow | #FFFF77 | Y | Y | Y | Y | `d and `D were added by CavemanJoe on 2018-03-15. Nickname: “Ramen-Powder Yellow”. | |
`e | colDkRust | #8D6060 | Y | Y | Y | Y | ||
`E | colLtRust | #B07878 | Y | Y | Y | Y | ||
`g `G | colXLtGreen | #aaff99 | Y | Y | Y | Y | ||
`j | colMdGrey | #DDDDDD | Y | Y | Y | Y | ||
`J | colMdBlue | #0000F0 | N | N | N | N | This color is used by the game for important information, and not available as a chat color. Nickname: “Forbidden Blue” | |
`k | colaquamarine | #B6F9E4 | Y | Y | Y | Y | ||
`K | coldarkseagreen | #5F947B | Y | Y | Y | Y | ||
`l | colDkLinkBlue | #006BB3 | Y | Y | Y | Y | ||
`L | colLtLinkBlue | #0099FF | Y | Y | Y | Y | ||
`m | colwheat | #F5DEB3 | Y | Y | Y | Y | ||
`M | coltan | #D2B48C | Y | Y | Y | Y | Nickname: “Sneaky Bastard Tan”. Generally used to hide text6) | |
`p | collightsalmon | #FFA07A | Y | Y | Y | Y | ||
`P | colsalmon | #FA8072 | Y | Y | Y | Y | ||
`q | colDkOrange | #4a2100 | Y | Y | Y | Y | ||
`Q | colLtOrange | #994400 | Y | Y | Y | Y | ||
`r | N | N | N | N | This will preview as colRose, but does not actually show up after posting a message. Only kept in for completion's sake. | |||
`R | colRose | #AE489F | Y | Y | Y | Y | ||
`t | colLtBrown | #F8DB83 | Y | Y | Y | Y | ||
`T | colDkBrown | #6b563f | Y | Y | Y | Y | ||
`v | coliceviolet | #AABBEE | Y | Y | Y | Y | ||
`V | colblueviolet | #9A5BEE | Y | Y | Y | Y | Nickname: “Omega Purple” | |
`x | colburlywood | #DEB887 | Y | Y | Y | Y | ||
`X | colbeige | #F5F5DC | Y | Y | Y | Y | ||
`y | colkhaki | #F0E68C | Y | Y | Y | Y | ||
`Y | coldarkkhaki | #BDB76B | Y | Y | Y | Y | ||
`i | italic | ! | Y | N | Y | This will make your text italic. Will work in everything but names or titles. Please be sure to close this tag with a second `i to avoid formatting issues. | ||
`b | bold | Y | N | Y | Y | Makes text bold. Will work in everything but names or titles. Please be sure to close this tag with a second `b to avoid formatting issues. | ||
`n | newline | N | Y | N | Y | Creates a new line for text. This is the proper way to space out text in bios and dwellings. | ||
`w | weapon | N | Y | Y | Y | This tag will show up as the viewer's weapon, but only works in place and bio text.7) An example: “You look at the `w in your hand,” will show up as “You look at the Chainsaw in your hand.” | ||
`c | center | N | Y | Y | Y | Aligns text to the center. Does not work in commentary. Will give an error in place/bio/distract previews, but works fine once submitted. As with all coding, use on both sides of text to return to standard formatting. | ||
`< | left justify | N | Y | Y | Y | Aligns text to the left, as per standard text display. Does not work in commentary. Will give an error in place/bio/distract previews, but works fine once submitted. As with all coding, use on both sides of text to return to standard formatting. | ||
`> | right justify | N | Y | Y | Y | Aligns text to the right. Does not work in commentary. Will give an error in place/bio/distract previews, but works fine once submitted. As with all coding, use on both sides of text to return to standard formatting. | ||
`h | emphatic stress | N | N | N | N | Allows one to use html <em> tags, but is not allowed for players anywhere. | ||
`H | navhi | N | N | N | N | Allows one to use the highlighting used in the navigational system, but is not allowed for players anywhere. |