Table of Contents

Test Server Feedback

A summary of things that have been encountered, or that have been reported in comments on the server, to avoid everyone reporting the same thing.

Note from CMJ: Before reporting any new bugs:

For new suggestions, see the Suggestions Page.

For the official, CMJ-written list of things that have been dicked about with for Season Two, see the Official Season Two Changelog.

Suggestions for improvements go in the forum, so we can all talk about them. Same goes for Questions. Ta. -CMJ

Things that //might// be bugs

Odd behaviour you've noticed that isn't in the Bugs or Not Bugs section.

Note from CMJ about PHP warnings and errors, and sudden resets of Stamina and action costs: If you notice one of these, it's probably because I'm screwing around with the Stamina system. I most likely already know about the thing being broken, because I broke it myself. This goes for double if you notice that I'm logged in to the test server. There's no need to report these unless they've been happening consistently, in the same place and while doing the same thing, for more than a day.

Stamina

Implants

Map

Races

Buffs

Mounts

Abadoned Factory

Issues

Crashes

Parse error: syntax error, unexpected T_VARIABLE in /home/improbab/public_html/seasontwo/modules/worldmapen/lib.php on line 663

This happens every time. However, returning to the HoF and then returning to the city works just fine. {Arouette}

Stamina

Not hooked into the system (Turns):

CMJ note: I'm experimenting with a sort of “Turns approximation” feature for the Stamina system that should prevent me from having to go through and add the Stamina code to each of these modules. It basically watches your turns - at the end of every page, it checks to see if your turns are set to ten, then adds or subtracts Turns (along with Stamina points) until they're ten again. This should hopefully result in me having a lot less work to do, and S2 opening a little faster than it would have done otherwise. However, please do keep submitting areas where you see Turns being talked about, as the text will still need to be changed. Ta. 3)

Tor note: Turns approximation seem to be working, but exhaustion buffs are staying on even if you get enough points to get back in the green.(working now)4)

Partially hooked in:

CMJ NOTE: As of 31/01/09, no random events are hooked into Stamina. They all still use Turns, and then the Stamina system gives its best guess by looking at the Turns that the player has available, which are still in the game as a hidden value. If it says “You gain/lose some Stamina,” it's hooked in - if it mentions Turns, it isn't.

Things that are tied into the Turns Approximation System, not the actual Stamina System:7)

Not really sure what's supposed to happen with it:

Other Issues

Not a single hit in this round, yet it stole me a fighting's stamina.

Implants

Miscalleneous

Output Bugs

The “Death of Budget Horse” text on the New Day screen has lovely \'s by all the quotation marks. The Blonde Heiress' description, now with a new record of 15 in a row. Vending Machine with indication of possession.

Parse error: syntax error, unexpected T_STRING in /home/improbab/public_html/seasontwo/lib/extended-battle.php(540) : eval()'d code on line 1

lunges, hits, ripostes, tries

“Your enemy beats at the flames, but it's still on fire!”

“You pull the pin on your grenade and toss it at Feral Kittybikes, shielding your eyes. After a blinding flash, your foe is left dazed and confused!”

“Feral Kittybikes is blinded, deafened and thoroughly confused, and flails wildly while you pummel it!”

“Feral Kittybikes's Hitpoints”

“Feral Kittybikes surprises you and gets the first round of attack!”

You have encountered…” Concerning the names beside the Health Bars.

You have defeated !” (Masters' names are missing.)

=== Concerning Commentary ===14)

Concerning AI-Scripts/The Blonde Heiress

Changes that are deliberate but may look like bugs

1)
Basically, I'm noting this because I don't want to be a grenadeless human-aequivalent after each Restoration, therefore, focus is on the Race Buffs.
2)
Well, Restorations are pretty pointless anyways now… since you usually need to get one heck of Stamina back to even survive a single fight after it…
3)
Events adding or detracting only travel points are not affected!
4)
However, when rising stamina while keeping it in the amber will do nothing at all for me. {Caroel}
5)
Success works, Zapping is untested.
6)
Turns work, single Travel doesn't
7)
Delete when the text of an event is corrected, see above for what that means.
8)
Praise the Three!
9)
but somehow, it detracted me 46k Stamina at a level of 128,8%… is it two turns' worth now?
10)
Not yet. {Caroel}
11)
Works now for: Chemical Pack, Servo Arms. Please confirm other implants [Hermein - didn't seem to work for Chemical Pack for me. No change to the max level after FoilWench adjusted]
12)
Two charges left in battery, using Offensive Mode, fighting Blonde Heiress, Used New Day after escaping with One Shot. It should go away when I get new batteries.
13)
“Foilwench grins… “All done. Now sod off and let me smoke in peace!” Your defeated master hands you a new battery for your Servo Arms!”
14)
“Eeew it's just ugly kill it” goes into the forum thread.
15)
I take it you don't want us to level up, so that we're stuck with testing the most buggy monster on the entire Island, which is totally capable of summoning the demonic powers of The Server?
16)
The time I post this, I can't even remember what it was. Go me!
17)
No Scavenging, at least currently