Constant Hotkeys

Put forth your suggestions for constant hotkeys below. Remember, if two like-letter hotkeys appear together on a single page, Things Will Get Interesting.

Hotkeys can be set for any page nav. If no hotkey is set, the game will go through the letters that make up the nav link and choose the first one that isn't being used. The order and priority goes from top to bottom, which is why it's possible to create nav menus like this:

Any alphanumeric key can be used as a hotkey. For especially dangerous functions (IE Search Suicidally), punctuation requiring a deft tap of the Shift key can be used as well.

Hotkeys cannot be explicitly unset. At least, not without rewriting a significant portion of the game.

Navs created by for or while loops - for example, buying or selling iItems at eBoy's, using iItems in jungle fights - are a pain in the arse to code, so we're going to leave those be for the time being.

How Things Are, and their Problems

How Things Should Be


Cath's Suggestions

My goal was to aim first to standardize every town and then focus on the town specific locations.

In Towns:

Ace High

CC 404

IC

Kittania

New Home

Squat Hole

Hunting/Fighting/Traveling

Directions - No change other than setting V as South-West permanently

For Fighting, I don't actually know a lot of the Implant options because I only use spatial awareness. Here are a couple of suggestions I would make:

Please feel free to comment and/or disagree.

-I have a couple suggestions for fighting, mainly using a priority system with the fighting set up.

Like the fghting keys, and bandolier keys take “priority”, over things like implants, aiming, and race specific skills. The things that apply to not only more people, but to things that don't vary as much as when you start unlocking new things.

The bandolier, Instead of hotlinking the Use keys, go straight to the item being used.

(CMJ NOTE - nope, that's done in a for loop.)

Now Implants, Keep in Mind, these can reuse each others keys, because you only have one at a time.

Chemical Pack

Spatial Awareness

Servo Arms

Head Mounted Laser

Tesla Frame

(I don't have any others unlocked)

After Fighting, Bandolier, Implants, Last? come the Race unique Keys.

The ones I know of,

Human,

Zombie,

Squat,

(Maybe race keys should go above implant keys? Not sure exactly) (oh and if someone can fill in the missing things, go ahead.)

Symar's suggestions: I'm of the opinion that Have a Smoke should be moved to the Inventory screen. After all, it's where we use all our other items, and will also greatly reduce accidental smokes. And I'd like, in fight screens: Normal Fighting and Multiturn options, Implant, Race, Insults, Targets, Bandolier. In that order. Future additional fighting styles (if there are to be any) would appear somewhere after Insults or Targets. I just have Targets and Bandolier at the bottom, because they can fluctuate the most and take up a lot of room sometimes.

1)
Or 'G' for map travels, so as to keep Southwest as it should be.
2)
Also, KK advocates that smoking a cigarette be removed as a hotkey. It makes no sense to have it like that, really.
3)
Tyr and his lungs agree with KK
4)
Paul Lo agrees with Tyr agreeing with KK
5)
Beeker agrees with Paul Lo agreeing with Tyr agreeing with KK
6)
Reverb has many lost ciggies agreeing with the above people, but the game is supposedly playable without a mouse. He suggests a rather out-of-the-way key.
7)
Yes, you can play with only a keyboard by using shift and tab. What of the other links that lack a hotkey?
8)
Skidge agrees with everybody because SHE'S AGREEABLE LIKE THAT
9)
Guys, hotkeys can't be unset - CMJ
10)
Can they be reassigned? Maybe to something using a shift key, so it's harder to hit accidentally?
11)
Not doubled with Deimos' because there's never one in IC
12)
if anything
13)
No Jungle option in IC