====== THE FULL METAL LION MEMORIAL PLAYER VERSUS PLAYER COMBAT SYSTEM ====== **THE FULL METAL LION MEMORIAL PLAYER VERSUS PLAYER COMBAT SYSTEM**, or //fmlpvp// for short, is an unofficial pvp system to complement [[roleplaying]] for players who yearn to determine the outcomes of competitions (especially fights) with random numbers. It has never once actually been used. ===== Doing the Thing ===== In short, /roll the sum of the number of [[DriveKill]]s you have and four times your level. The person with a higher roll wins, ties indicate ties. If you don't know how to /roll things, ask some kind person in [[Banter]] to do it for you. For those of you who like formulae more than words((I know I do!)) that's ''/roll (DKs + 4*level)''((to be clear: you have to do the math, typing ''/roll (DKs + 4*level)'' into chat will result in the chat mocking you for not typing in a number)) The battle or contest can be roleplayed however is desired, but must conclude as the rolls have determined. ===== Justification ===== We start with the assumption that [[Improbable Island]] was supposed to be balanced at some point. When a [[contestant]] [[having tea|kills]] the [[Improbability Drive|Drive]], he is offered a choice between 1 [[attack]] point, 1 [[defence]] point, and 5 hitpoints. This suggests that all of those options are, in some way, supposed to be equal. Ergo, each DK contributes +1 to a contestant's FULL METAL LION MEMORIAL POWER LEVEL, or fmlp for short. Each level a contestant gains grants him 1 attack point, 1 defense point, and 10((2*5)) hitpoints, and thus each level contributes +4 to his fmlp. HP from [[the Gauntlet]] is not tracked, nor is HP from other sources, because those sources are not verifiable from looking at a character's biography page, and it is largely agreed by the Island population that if the [[combat]] system was logical and fulfillingn't so stupid, the Gauntlet would unbalance the system anyway.((It's so much easier to get HP from the Gauntlet than to DK))