====== The Ferryman ====== An unpredictable joker, taking his boat can lead to a number of different events. You might: * Get Taken to the Failboat * Get Attacked by the ferryman, a lv16 monster: Defeat him, and you'll be rewarded with a loss of five turns as you drift aimlessly without a ferryman. * Get Taken to the lair of the Psychadelic Mushroom of Eternal Chaos, which you then have to fight. *Some good stuff, too, I guess. This is all assuming you pay him. Its unknown what happens when you don't, as few are willing to upset a Joker.