====== Lists pertaining to what is lost and what survives a DriveKill ====== When you manage to [[drivekill|defeat the Improbability Drive]], some things are lost. Some things change. Some things are gained. And some things stay. It depends on the mysterious magic of the //dkpersist// setting, we hear; if an item has it, it will survive, and if it doesn't, it will be cast into the outer darkness where there is a weeping and a gnashing of teeth. ((Little old lady: "but Reverend, I don't have any teeth." Reverend Paisley: "Teeth will be provided!"))((Also, cookies)) Here followeth a list. Well, some lists. Make of them what you will.((Just please don't make it into a paper-airplane or a soup-sandwich.)) ===== List of things that are lost at DK ===== ==== Equipment ==== * [[weapons|Weapon]] * [[Armor|Armour]] ==== Inventory ==== * [[eboy's|eBoy]] items in backpack and bandolier (grenades, medkits, ratpacks, etc) * And that includes crates.((This contribution to science was made by Full Metal Lion, and was dedicated to Dusty Plankerton, that brave son-of-a-birch.)) * [[places:places_for_dummies|Building kits]] (since the DK starts a new day) * [[places:places_for_dummies|Building materials]] (wood, stone) ==== Other ==== * Requisition in [[bank_of_improbable|bank account]] and on hand * [[failboat|Favour]] * Temporary hitpoints (from [[improbable_event|Jungle encounters]]) * Temporary effects, e.g. [[buff|buffs]] from drinks * Progress in use of [[Implants]] * Your Implant, all-together. ((Remember to pick up a new on in the Implant Hut after your DK!)) * Fullness (appetite) resets to zero points; fatness and malnutrition likewise. * Your memory ((There's a whole page of flavour text! Tasty, tasty canon story. However, most people start to play their character as not entirely losing all memories every single time. The commonest explanation is that over time, or due to accumulating exposure to Improbability, they develop a resistance to the wipe. Or, some people say that they refuse it. Which [[the Watcher]] would //totally// honor.)) * Herbs ===== List of things that you may or may not lose at DK ===== Apparently, there is a 50% chance of keeping each item. Good luck. ((Sometimes you'll lose all three, sometimes you'll keep all three.)) * Boots * Gloves * Helmet ===== List of things that are gained at DK ===== * One Improbability Point. ((You may spend this as you please, on Attack, Defence, or 5 Permanent Hitpoints.))((Well, that's a bit misleading. You can spend it on Attack or Defence, or you can //waste// it on five hitpoints.)) * Five [[Charm]] points. * 300 [[Req|requisition token]] (or 540 if you managed a Flawless Victory (killed the Drive without taking any damage yourself)). * If you have under 12 DKs, then DKing may unlock new races to play. * The more DKs you have, the more implants you unlock. (Be sure to grab a new implant at the [[Implant Hut|Implant Hut]]!) * The more DKs you have, the more things [[sheila_s_shack_o_shiny|Sheila]] will sell to you. ((It takes 50 DKs to unlock all the toys)) * Your default [[titles|title]] may change if you have fewer than a hundred DriveKills. (If you've ever used a title changer, you won't see any effect here.) * The experience necessary to level up goes up. Each DK is harder than the last! * You also get to chose the rank of your next DK. ((Do you want it easy, or are you a masochist who wants more cigs?)) ===== List of things that you get to keep at DK ===== ==== Inventory ==== * Unopened gifts * Cards (obsolete now that the [[train|trains]] have stopped) * Rail Passes (also obsolete) * [[Mementos]] * The Dancer's Ribbon, which is like a Memento but doesn't go in the shoebox. * [[the_hunter_s_lodge|Hunter's Lodge]] items (hyper ring, Special Comments, etc) and effects * [[candy|Candy]] and Candy bombs((Though the second are covered under "Hunter's Lodge items", of course.)) * Land claim stakes * [[places:basicplacesiii|Cadfaels]] items (beds etc) * [[scrapyard|Scrapyard]] items (contrivances and contraptions) * [[Cigs]] * [[newhome#fnt__8|Museum Quest items]] * [[Maiko]]'s Quest items((Yes, you're stuck with that damned pan.)) * Weightless Wood and Stone. * [[Stones|Gem Stones]]. ==== Bought items ==== * Backpack * Bandolier * Jewelery * Pan upgrades * [[hat|Hat]] * [[petra|Tattoos]] ((see [[improbable_central|Improbable Central]] for the whole lot of these)) * [[places:start|Houses]] and Keys * [[mike_s_chop_shop|Mount]] ((Including [[budget_horse|Budget Horse]] progress. I promise, you can resume going to [[hell|hell]] after you destroy [[ improbability_drive|The Drive]].)) * [[map|Map]] * Chronospheres * [[the_hunter_s_lodge|Supporter Points]] (formerly Donator Points) ==== Achievements ==== * [[danquest|Danquest]] ((a.k.a. "Damnquest")) status and progress * Skill levels and experience * [[Medals]] * [[Glory]] ranking * Permanent hitpoints (e.g. from the Gauntlet, [[Stonehenge]], drinking from the stream, etc.) * Improbability Point effects * [[squat_hole|Tynan's]] effects * Nicotine Addiction ==== Character details ==== * [[clans|Clan]] affiliation and rank * [[Charm]] * [[love|Marriage]] * Wedding ring if bought but not yet used * Gender * Name